The Making of Spelunky – Documentary


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For almost a decade players have gleefully explored Spelunky’s refined brand of player discovery and emergent gameplay. In this documentary, we talk to the game’s creators about building the rules of its procedurally generated worlds.

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Produced by Danny O’Dwyer & Jeremy Jayne
@dannyodwyer / @adackmusic

Music by Paul van der Walt (@paulvdwalt)

Additional music supplied by Audio Network
Neural Net:
Neon Dreams:
Analogue Man:
Light Flows:

You can buy the Spelunky book written by Derek here:


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  1. Hands down my favorite game ever. I've played Spelunky since I can remember having a computer.
    No matter how much I play the game never gets boring and there are always challeges. Meeting Derek in real life is
    a personal highlight of my life.

  2. I liked the pixel art of the original. The redone version makes it look a bit like a cheap mobile game.

    And I'm disappointment over him being sensitive about the "damsel". You can tell it's not genuine, especially coming from someone who made a game that let you shoot up a family and then pee on their exposed brains. The pressure from the indie scene to be "woke" is nauseating. Like, we understand that the damsel is a sexist trope, that she's a throwaway character. THATS THE JOKE. You can literally throw them as an object, use them to set off traps, or take them to the ending for an extra life.

  3. anyone gonna talk about how the spelunky guy is a FREAKING GOD,
    No, seriously, this man runs 74.69 mph, and he can prevent fall damage from hanging off the edge of a block.

  4. 20:23 Unrelated, but thank you for introducing me to Paul Ressel, this track is amazing. (The ''Analogue Man'' link in the description)
    It's seriously appreciated you put links in the description 🙂

  5. Spelunky is the best game i played on my life i like the random levels it makes it more hard or more easy the mechannics are pretty funny because of that we got funny deaths in the game

  6. Mr and Mrs Yu sound like relationship goals. I guess it doesn't have the same kind of impact now but "hey honey I heard you can't play centipede at the arcade anymore so here's an Atari" is really sweet

  7. The only thing preventing me from playing Spelunky is the punishing difficulty, which I absolutely abhor

    That being said; it is well-designed.


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